Been busy making my realistic minecraft PBR resourcepack in the past couple years. And in the course of it I’ve made several highpoly sculpt + texture work just for baking textures for various mobs. The highpoly sculpts are separated into parts according to the lowpoly model so it’s easier for texture baking.
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Minecraft lowpoly modeled in blockbench, clothing simulated in marvelous designer, highpoly sculpted and remeshed in zbrush, uv unwrapped in 3ds max, textured in substance painter, high-to-low texture bake in 3ds max, final texture edit in photoshop.
Creeper
Enderman
Ghast
Wither
Blaze
Guardian
Phantom
Piglin
Witch
Ravager